Previously: Classics, Vol. 1.
You probably already know “Suicidemouse.avi”; it’s an early creepypasta, and known for being the one that introduced the immensely popular “Lost Episode” subgenre of the form. It dates back to 2009, with the uploading of the video seen here and the circulation of a short tale to accompany it.
I took a deep dive — and I do mean a deeeeeep dive — into exactly what makes this one resonate as strongly as it does here, so head on over there if you want to get up close and personal with it. Or, just enjoy it for what it is by reading on.
It’s interesting how many notable creepypastas focus on Disney gone wrong, isn’t it?
So do any of you remember those Mickey Mouse cartoons from the 1930s? The ones that were just put out on DVD a few years ago? Well, I hear there is one that was unreleased to even the most avid classic Disney fans.
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Previously: The Hollywood Sign.
The haunting of Harden House in Clermont, Fla. begins, as so many of these tales do, with a tragic history — with a crime, and with a victim. And whether what’s haunting the property is a literal ghost or a metaphorical one, there’s no denying how much a place’s past can affect how we feel about it in the present.
Read more "Haunted Road Trip: The Harden House — Or Is It Hardin House? — Of Clermont, Florida"
Previously: The Dark Music Ritual.
This is one of those times that I really wish I’d studied Spanish as a foreign language in school: I’ve been unable to verify the history of this one because of the language barrier. (Latin and French will only take you so far.) That said, when you search “El Juego Del Libro Rojo,” many, many more results pop up than when you search “The Red Book Game,” so even though I’ve been unable to read these results without the (rather imperfect) aid of Google Translate, I feel reasonably secure in saying that, yes, it probably does in fact originate from Spanish-speaking countries.
According to one source, El Juego Del Libro Rojo is specifically a South American thing; South America is a big continent, though, so I don’t know whether it’s a regional game or not. Additionally, other sources cite is as being played primarily in Mexico, so reports are conflicting. In any event, its closest analogue for English-speaking readers is probably the Ouiji Board, or maybe Charlie, Charlie — that is, it’s a divination game, wherein players consult an otherworldly power for information about… pretty much whatever you feel like asking.
Be warned, though: Information doesn’t always come free.
Read more "The Most Dangerous Games: El Juego Del Libro Rojo, Or The Red Book Game"
Previously: The Cooper Family Falling Body.
Type: PE (Preternatural Entity)
Period/location of origin: Late 1990s, Abilene, Texas, United States; however, some reports throughout history may trace subjects back much further and in many other countries.
Appearance: Subjects appear to be children, typically between the ages of 10 and 13, although sometimes as young as 6 or as old as 18. They may be of any gender, and many have any hair color or texture or skin tone; they are dressed in the styles popular for children of the era in which they are encountered. Subjects typically travel in pairs, although small groups have also been recorded. They are generally unremarkable, but for two details: Their demeanor, which is unusually confident, and their eyes.
Read more "Encyclopaedia of the Impossible: The Black-Eyed Children"
Previously: “The Girl in the Drawing.”
Let’s do something a little different today: Instead of looking at one longer story, let’s explore a couple of shorter ones — all of which are creeypasta classics. They’re some of the earliest and/or most well-known examples of the genre; in most of the cases, we don’t know who wrote them or where they originally appeared, but they’re true creepypastas in that they’ve been copied and pasted time and time again, and thus shared so frequently that they’ve become part of the very fabric of web culture.
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Previously: Zombie Subdivisions.
There’s a reason I’ve tagged an “-ish” to the heading for this installment of “Abandoned”: St. Elizabeths Hospital in Washington, D.C. isn’t totally abandoned. A new building adjacent to the historic East Campus was opened in 2010, providing an updated psychiatric facility that is still in use today, and there are big plans in the work for much of the remaining grounds.
But although there are currently plans to revitalize it, much of the hospital has for years sat largely vacant, not in a state of complete decay, but certainly neglected.
Read more "Abandoned(-ish): The Half-Life Of St. Elizabeths Hospital, Washington, D.C. (Photos)"
I remarked at the end of my… well, I’m not sure I’d call it a review, but let’s go with that for now. Anyway, I remarked at the end of my review of Rabbits’ first episode that I thought the podcast’s main strength is the world it’s building: The game itself, and the way the game hides in plain sight, are by far the most fascinating elements at this point in the story. So, let’s play a game a game of our own, shall we? No, not that kind of game — I mean one of those, “If you like This Very Particular Thing, you might also like…” sorts of things that sometimes pop up on forums and other online gathering places. If you like the podcast Rabbits, you’ll probably like at least a couple of the things on this list I have painstakingly curated here.
Read more "If You Like The ‘Rabbits’ Podcast, You Might Also Like…"