The Most Dangerous Games: Frequently Asked Questions, Vol. VIII

Previously: Frequently Asked Questions, Vol VII

Here we go again! The usual caveats apply for this round of The Most Dangerous Games: Frequently Asked Questions — I’m not an expert; these answers are often just my best guesses based on knowledge of the rules of the games, additional research, etc.; I tend to err on the side of caution, so if you’re a little more daring than I am, your mileage may vary; and so on and so forth. I’ll add all these to the Master FAQ in short order.

And, hey, if you like what you read here at The Ghost In My Machine, consider supporting me on Patreon! Doing so will enable me to post more content, more frequently, and to keep making the site better and better — and give you access to behind-the-scenes and other bonus content.

You can also follow The Ghost In My Machine on Facebook and Twitter to stay on top of the latest posts and more.


What if two or more groups or individuals call upon the same entity from the same game at the exact same time in different locations?

You know all those stipulations in the rules for various games that note how you can tell if a ritual has failed? This might be one of the reasons why — the entity in question might be occupied elsewhere.

That’s just conjecture, though. Honestly, we don’t really know.

Read more "The Most Dangerous Games: Frequently Asked Questions, Vol. VIII"

Encyclopaedia of the Impossible: Eight Feet Tall

Previously: La Pascualita.

Type: Unknown. Subject displays traits characteristic of both PE and EV classifications; however, due to insufficient information, a classification is not able to be made at this time.

Period/location of origin: Conflicting. Earliest known documentation of subject appeared on the internet on Aug. 26, 2008; however, events detailed in this documentation occurred in 1998. It is unknown whether subject came into being prior to 1998, in 1998, or on Aug. 26, 2008. (See also: Kunekune; the Slender Manthe Smith Sisters, Murdered Anonymously; etc.) Determination: Inconclusive.

Geographically, subject is believed to originate in Japan.

Appearance: Subject appears to be a tall, thin, female humanoid wearing a white dress and a hat. The details of subject’s appearance vary by account; according to some, subject is an old woman dressed in a tattered kimono, while according to others, subject is a youthful young woman draped in a funeral shroud. Subject is precisely eight shaku in height. (Note: A shaku is a Japanese unit of measure equal to 11.9 inches.)

Read more "Encyclopaedia of the Impossible: Eight Feet Tall"

Creepy Wikipedia: Anthropodermic Bibliopegy — Or, The Practice Of Binding Books In Human Skin

Previously: Christine and Lea Papin

Books can be bound in any number of materials: Cloth, wood, leather made from the skin of cows or other livestock, velum, you name it. Anthropodermic bibliopegy, however, is perhaps the most unusual of the bunch; it’s the practice of binding books in human skin.

Read more "Creepy Wikipedia: Anthropodermic Bibliopegy — Or, The Practice Of Binding Books In Human Skin"

The Most Dangerous Games: The Picture Game

I’ll be honest: I have no idea where the Picture Game came from, when it originated, or pretty much anything else about its background. I assume it’s fairly recent — within the past couple of decades or so — due to the fact that built-in flash cameras meant for home usage didn’t exist until the late ‘50s. (The Brownie Starflash, released in 1957, was Kodak’s first camera with a built-in flash.)

Even so, though, the elements at play in this particular game go way back. First, there’s the element of the camera: Spirit photography first emerged in the late 19th century; what’s more, some cultures and religions have long believed that cameras are capable of “stealing” someone’s soul through the act of taking a photograph of that person. Then there are the mirrors, which have been present in folklore from all around the world for centuries. Some believe that mirrors reflect our “shadow souls,” or our true selves; others believe them to be windows or doors to other realms; and still others believe that spirits or souls may become trapped in them if certain precautions aren’t taken by survivors after a persons death.

And when you combine cameras and mirrors? Well, let’s just say some… interesting things can happen.

As always, play at your own risk.

Read more "The Most Dangerous Games: The Picture Game"

Analysis: ‘Tattletail,’ Why Mama Was Banned, And The Hellishness Of Nostalgia

Previously: Petscop.

There’s a special kind of horror that draws on our sense of nostalgia — horror that takes the things we loved the most as kids, that made us feel safe and loved, and turns those things on their heads, utterly destroying any good feeling we might have associated with them. That’s what the video game Tattletail capitalizes on — although I’d actually argue that its inspiration was plenty scary all on its own. Either way, though, this little nostalgia-based horror game is extraordinarily clever in its storytelling; it invites us not only to survive the attacks of a dangerous, banned toy known as Mama Tattletail, but perhaps more importantly, to look deeper in order to figure out why Mama Tattletail was banned and what happened prior to the game in the first place.

I’ve got a pretty solid theory about all that. It took a lot of research and a lot of thinking, but here’s what I’ve got. And you guys? This game is kind of genius.

Read more "Analysis: ‘Tattletail,’ Why Mama Was Banned, And The Hellishness Of Nostalgia"

Want Access To Bonus Content From The Ghost In My Machine? Support The Site On Patreon!

If you like reading The Ghost In My Machine, consider supporting the site on Patreon! In addition to helping keep this weird little corner of the internet up and running and contributing towards the ongoing expansion (More frequent posts! A better, prettier design! Other good stuff!), Patreon supporters also get access to a bunch of neat-o incentives and bonus content. These incentives and bonuses include, but are not limited to:

  • A look behind the scenes at TGIMM, including some of the cool stuff I dig up during the researching process, updates on the site redesign, etc.;
  • Voting privileges to help determine the topics of upcoming editions of The Encyclopaedia of the Impossible and The Most Dangerous Games;
  • Early access to new Most Dangerous Games posts, so you can read each new game before anyone else does;
  • A patron-exclusive newsletter full of curated creepiness and curiosities;
  • And more!

As always, regular TGIMM content will continue to be posted here on Mondays and Wednesdays, accessible to everyone for free; that’s not going anywhere! The bonus content that goes up on my patron-only feed for Patreon supporters is just that — a bonus. The goal of the Patreon campaign is to fund the resources that will enable me to bring you more of the content you love without having to rely too heavily on ads and advertisers to make it happen.

You can find The Ghost In My Machine’s Patreon campaign here.

And hey, even if you’re not interested in becoming a Patreon supporter, feel free to just say hi in the comments here. Or, reach out to TGIMM on Twitter (@GhostMachine13) or on Facebook (@TheGhostInMyMachine). The fact that so many of you Gentle Readers come here for your weekly dose of spookiness means the world to me, and I can’t tell you how much I appreciate your readership.

Stay spooky!

Read more "Want Access To Bonus Content From The Ghost In My Machine? Support The Site On Patreon!"