Previously: Frequently Asked Questions, Vol. III.
Let’s open it up to another round of frequently asked questions, shall we? I’ve been thinking about creating a permanent page for these; the link to it would live in the menu bar (like the About page and the Vault), and would both include links to all the existing (and all successive) volumes of Most Dangerous Games FAQs and — ideally — catalog all the questions and answers about the games we’ve addressed here so far, all in one easy-to-access spot. Any interest? If you all think it might be useful, Gentle Readers, let me know; it’d be sort of an ongoing project to pull it together, as it’ll take me some time to organize all the questions and answers by game onto one page, but I’ll see what I can do.
One thing to note: After this volume of frequently asked questions, there is one question that I will not attempt to answer again in any form. A huge number of queries submitted here are literally the same question every single time, no matter which game it pertains to or what the specific details are: “What happens if I do this thing that goes completely against the rules of the game?” Honestly, these kinds of questions baffle me. The rules exist for a reason; it’s my understanding that they’re as much about keeping you, the player or players, safe as they are about making the ritual work, so I don’t really get why you’d want to willfully ignore them. At best, not following the rules will simply cause the ritual to fail (which is boring); at worst… well, you don’t want to know what happens at worst. Whatever it is, it’s bad. Really, really bad. Never-ever-recovering-from-it bad.
On that note, we’re going to kick off with a question that has been asked for just about every single-player game we’ve covered here on TGIMM:
Can I play [game that only specifies one player] with a partner?
No. Unless the rules stipulate that multiple people are either permissible or necessary, assume you’ll be playing alone. Bringing a partner will — again — at best, simply cause the ritual not to work, and at worst, cause something terrible and irreparable to occur.
Read more "The Most Dangerous Games: Frequently Asked Questions, Vol. IV"
Tucked away atop Beech Mountain in North Carolina is a tiny town that bears the same name as the mountain that houses it. The population is small — only several hundred people — and besides the fact that Beech Mountain is geographically the highest town in the United States east of the Rocky Mountains, making it a good spot for skiing, there isn’t much else to draw people there. It does, however, have something completely unique that’s worth visiting — as long as you can get in, that is. Your next opportunity is coming up soon, too: The Land of Oz theme park will be open on weekends in June in 2016, so if you’ve always wanted to see it, now would be the time to get planning.
Read more "Land Of Oz Amusement Park At Beech Mountain, NC Will Be Open Fridays In June During The Summer Of 2016"
Previously: “The Puppetmaster’s Regime.”
“I’m in that weird part of YouTube” has been a meme since roughly 2011; the phrase is usually trotted out in response to particularly odd or irreverent video posts. The story “The Weird Part Of YouTube,” meanwhile, offers a theory about exactly where all these intensely bizarre pieces of video content might come from. Like a lot of these kinds of pastas — “Mereana Mordegard Glesgorv” and “Username:666” come to mind — it’s short and… well, not exactly sweet, but you know what I mean; its creepiness lies in the power of suggestion. There is some pretty weird stuff on the Internet, after all. And if you dig deep enough, you might not like what you find.
Or maybe you do like what you find… which might be even scarier.
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Previously: The Closet Game.
Our homes are supposed to be safe spaces — the only places in the world that are truly ours, where anyone inside plays by our rules and where we call the shots. But one of the things that I find so fascinating about so many of these kinds of games — these games we shouldn’t play, games like the Corner Game — is the way they take our homes and they strip them of their safety. They make the familiar strange, turning our places of comfort into places of danger. Wonder, yes… but also danger.
According to hakei1211, the Corner Game can be found all over Naver; to me, that suggests that it’s Korean in origin, although since I haven’t been able to trace it back to one original source, that’s mostly an educated guess on my part. What I do know, though, is that the Corners Game is, at heart, a summoning ritual. The idea is to call forth the kinds of entities that are drawn to corners: Those who typically inhabit ceilings, but who like to use the corners of rooms to come down closer to their human prey; those who occupy the corners themselves; and so on and so forth. (The Girl from the Gap may be one of these, although possibly not; I suspect she’s at least a relative, if not a full-blown corner dweller.) The systematic rotation is said to pique these entities’ curiosity, thus inspiring them to appear.
I assume you’d do this just to be able to say that you’ve seen a ghost. Whether or not it’s worth the risk, however, is up to you. And as always…
…Well, you know how it goes.
Read more "The Most Dangerous Games: The Corner Game"
Previously: The Girl from the Gap.
Type: UCD (Unusual Communication Device)
Period/location of origin: Unknown, although the majority of accounts suggest subject’s origins date back to the 1970s in the UK.
Appearance: Subject appears to be a particular string of numbers which, when dialed by target from any public telephone box, result in target hearing an unusual and disturbing message. The precise string of numbers has not been determined; accounts suggest that it consists primarily of the digits 0, 1, 2, and/or 3, but as each account suggests a slightly different arrangement of said digits, no definitive answer has been discovered. It is possible that all accounts may be correct, regardless as to how much they may differ; subject may change from time to time, although whether it is changed by a third party or by subject itself remains to be seen.
Read more "Encyclopaedia of the Impossible: The Phone Number (“Help Me, Help Me, Susie’s Dying”)"