Previously: Frequently Ask Questions, Vol. I.
A surprising number of questions about all these Most Dangerous Games have found their way into the comments section since the last FAQ I posted, so now seemed like a good time for another one. Again, I’m by no means an expert, and these aren’t be-all, end-all answers; they’re my best guesses, based on what we know about the games themselves and what we know about rituals in general. Speaking of, I’ve also added a “General” category to cover a few of the questions that address overarching themes that carry through from game to game.
Got something else you want answered? Leave it in the comments and I’ll see what I can do.
Why is 6am always the safe hour?
It’s generally believed that it’s harder for anything… shall we say, not of our world to cross over to it during the daylight hours. The sun has typically either risen or is in the process of rising by six o’clock in the morning — although you might want to wait a little longer if you play any of these games in the dead of winter. On the winter solstice, for example, it’s not unusual for the sun to rise around 7:30.
When you finish or abort a game, are you safe for good?
Not necessarily. Remember, most of these rituals involve inviting dangerous things into your home — and once they’ve been invited in, it’s really hard to get them to leave, even if you complete or abort the game (this, I suspect, is also why some games should never be played more than once). The Midnight Man is probably the best example of a guest who likes to stick around, even after his game has been completed; the same is true of Daruma-San.
The safest thing, of course, is just not to play any of them.
…But then, you wouldn’t be here if you didn’t get at least a tiny bit of a thrill from the danger.
What happens if you ignore any red flags?
You don’t want to know.
Read more "The Most Dangerous Games: Frequently Asked Questions, Vol. II"