Encyclopaedia of the Impossible: Eight Feet Tall

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Previously: La Pascualita.

Type: Unknown. Subject displays traits characteristic of both PE and EV classifications; however, due to insufficient information, a classification is not able to be made at this time.

Period/location of origin: Conflicting. Earliest known documentation of subject appeared on the internet on Aug. 26, 2008; however, events detailed in this documentation occurred in 1998. It is unknown whether subject came into being prior to 1998, in 1998, or on Aug. 26, 2008. (See also: Kunekune; the Slender Manthe Smith Sisters, Murdered Anonymously; etc.) Determination: Inconclusive.

Geographically, subject is believed to originate in Japan.

Appearance: Subject appears to be a tall, thin, female humanoid wearing a white dress and a hat. The details of subject’s appearance vary by account; according to some, subject is an old woman dressed in a tattered kimono, while according to others, subject is a youthful young woman draped in a funeral shroud. Subject is precisely eight shaku in height. (Note: A shaku is a Japanese unit of measure equal to 11.9 inches.)

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Creepy Wikipedia: Anthropodermic Bibliopegy — Or, The Practice Of Binding Books In Human Skin

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Previously: Christine and Lea Papin

Books can be bound in any number of materials: Cloth, wood, leather made from the skin of cows or other livestock, velum, you name it. Anthropodermic bibliopegy, however, is perhaps the most unusual of the bunch; it’s the practice of binding books in human skin.

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The Most Dangerous Games: The Picture Game

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Previously: Concentrate.

I’ll be honest: I have no idea where the Picture Game came from, when it originated, or pretty much anything else about its background. I assume it’s fairly recent — within the past couple of decades or so — due to the fact that built-in flash cameras meant for home usage didn’t exist until the late ‘50s. (The Brownie Starflash, released in 1957, was Kodak’s first camera with a built-in flash.)

Even so, though, the elements at play in this particular game go way back. First, there’s the element of the camera: Spirit photography first emerged in the late 19th century; what’s more, some cultures and religions have long believed that cameras are capable of “stealing” someone’s soul through the act of taking a photograph of that person. Then there are the mirrors, which have been present in folklore from all around the world for centuries. Some believe that mirrors reflect our “shadow souls,” or our true selves; others believe them to be windows or doors to other realms; and still others believe that spirits or souls may become trapped in them if certain precautions aren’t taken by survivors after a persons death.

And when you combine cameras and mirrors? Well, let’s just say some… interesting things can happen.

As always, play at your own risk.

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Analysis: ‘Tattletail,’ Why Mama Was Banned, And The Hellishness Of Nostalgia

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Previously: Petscop.

There’s a special kind of horror that draws on our sense of nostalgia — horror that takes the things we loved the most as kids, that made us feel safe and loved, and turns those things on their heads, utterly destroying any good feeling we might have associated with them. That’s what the video game Tattletail capitalizes on — although I’d actually argue that its inspiration was plenty scary all on its own. Either way, though, this little nostalgia-based horror game is extraordinarily clever in its storytelling; it invites us not only to survive the attacks of a dangerous, banned toy known as Mama Tattletail, but perhaps more importantly, to look deeper in order to figure out why Mama Tattletail was banned and what happened prior to the game in the first place.

I’ve got a pretty solid theory about all that. It took a lot of research and a lot of thinking, but here’s what I’ve got. And you guys? This game is kind of genius.

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If you like reading The Ghost In My Machine, consider supporting the site on Patreon! In addition to helping keep this weird little corner of the internet up and running and contributing towards the ongoing expansion (More frequent posts! A better, prettier design! Other good stuff!), Patreon supporters also get access to a bunch of neat-o incentives and bonus content. These incentives and bonuses include, but are not limited to:

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Stay spooky!

[Photo via MichaelGaida/Pixabay]

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Haunted Globetrotting: The Many Spirits Of Kiyotaki Tunnel, Japan

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Welcome to Haunted Globetrotting, an international version of the United States-based Haunted Road Trip feature I run here at The Ghost In My Machine from time to time. Now that we’ve been at it for a few years, it seems like it’s about time to broaden our travel horizons a little, doesn’t it? First stop: Japan.

Running between Arashiyama and Sagakiyotaki in Japan’s Kyoto Prefecture is a tunnel. It’s unremarkable in appearance (as these places tend to be); to the casual observer, it looks like a simple, covered through-way — albeit rather a narrow one — connecting one town to the next. But to those who know the stories attached to it, it’s quite remarkable indeed — because Kiyotaki Tunnel has a reputation for being one of the most haunted places in Japan.

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